In this exercise, you'll be implementing the quest logic for a new RPG game a friend is developing. The game's main character is Annalyn, a brave girl with a fierce and loyal pet dog. Unfortunately, disaster strikes, as her best friend was kidnapped while searching for berries in the forest. Annalyn will try to find and free her best friend, optionally taking her dog with her on this quest.
After some time spent following her best friend's trail, she finds the camp in which her best friend is imprisoned. It turns out there are two kidnappers: a mighty knight and a cunning archer.
Having found the kidnappers, Annalyn considers which of the following actions she can engage in:
You have four tasks: to implement the logic for determining if the above actions are available based on the state of the three characters found in the forest and whether Annalyn's pet dog is present or not.
Implement a function named canExecuteFastAttack that takes a boolean value which indicates if the knight is awake. This function returns true if the 'Fast Attack' action is available based on the state of the character. Otherwise, returns false:
knightIsAwake :: Boolean
knightIsAwake = true
canExecuteFastAttack knightIsAwake
-- => falseImplement a function named canSpy that takes three boolean values, indicating if the knight, archer and the prisoner, respectively, are awake. The function returns true if the 'Spy' action is available based on the state of the characters. Otherwise, returns false:
knightIsAwake :: Boolean
knightIsAwake = true
archerIsAwake :: Boolean
archerIsAwake = true
prisonerIsAwake :: Boolean
prisonerIsAwake = true
canSpy knightIsAwake archerIsAwake prisonerIsAwake
-- => trueImplement a function named canSignalPrisoner that takes two boolean values, indicating if the archer and the prisoner, respectively, are awake. The function returns true if the 'Signal Prisoner' action is available based on the state of the characters. Otherwise, returns false:
archerIsAwake :: Boolean
archerIsAwake = false
prisonerIsAwake :: Boolean
prisonerIsAwake = true
canSignalPrisoner archerIsAwake prisonerIsAwake -- => trueImplement a function named canFreePrisoner that takes four boolean values. The first three parameters indicate if the knight, archer and the prisoner, respectively, are awake. The last parameter indicates if Annalyn's pet dog is present. The function returns true if the 'Free Prisoner' action is available based on the state of the characters and Annalyn's pet dog presence. Otherwise, it returns false:
knightIsAwake :: Boolean
knightIsAwake = true
archerIsAwake :: Boolean
archerIsAwake = false
prisonerIsAwake :: Boolean
prisonerIsAwake = true
petDogIsPresent :: Boolean
petDogIsPresent = true
canFreePrisoner knightIsAwake archerIsAwake prisonerIsAwake petDogIsPresent
-- => falseIn this exercise, you'll be implementing the quest logic for a new RPG game a friend is developing. The game's main character is Annalyn, a brave girl with a fierce and loyal pet dog. Unfortunately, disaster strikes, as her best friend was kidnapped while searching for berries in the forest. Annalyn will try to find and free her best friend, optionally taking her dog with her on this quest.
After some time spent following her best friend's trail, she finds the camp in which her best friend is imprisoned. It turns out there are two kidnappers: a mighty knight and a cunning archer.
Having found the kidnappers, Annalyn considers which of the following actions she can engage in:
You have four tasks: to implement the logic for determining if the above actions are available based on the state of the three characters found in the forest and whether Annalyn's pet dog is present or not.
Implement a function named canExecuteFastAttack that takes a boolean value which indicates if the knight is awake. This function returns true if the 'Fast Attack' action is available based on the state of the character. Otherwise, returns false:
knightIsAwake :: Boolean
knightIsAwake = true
canExecuteFastAttack knightIsAwake
-- => falseImplement a function named canSpy that takes three boolean values, indicating if the knight, archer and the prisoner, respectively, are awake. The function returns true if the 'Spy' action is available based on the state of the characters. Otherwise, returns false:
knightIsAwake :: Boolean
knightIsAwake = true
archerIsAwake :: Boolean
archerIsAwake = true
prisonerIsAwake :: Boolean
prisonerIsAwake = true
canSpy knightIsAwake archerIsAwake prisonerIsAwake
-- => trueImplement a function named canSignalPrisoner that takes two boolean values, indicating if the archer and the prisoner, respectively, are awake. The function returns true if the 'Signal Prisoner' action is available based on the state of the characters. Otherwise, returns false:
archerIsAwake :: Boolean
archerIsAwake = false
prisonerIsAwake :: Boolean
prisonerIsAwake = true
canSignalPrisoner archerIsAwake prisonerIsAwake -- => trueImplement a function named canFreePrisoner that takes four boolean values. The first three parameters indicate if the knight, archer and the prisoner, respectively, are awake. The last parameter indicates if Annalyn's pet dog is present. The function returns true if the 'Free Prisoner' action is available based on the state of the characters and Annalyn's pet dog presence. Otherwise, it returns false:
knightIsAwake :: Boolean
knightIsAwake = true
archerIsAwake :: Boolean
archerIsAwake = false
prisonerIsAwake :: Boolean
prisonerIsAwake = true
petDogIsPresent :: Boolean
petDogIsPresent = true
canFreePrisoner knightIsAwake archerIsAwake prisonerIsAwake petDogIsPresent
-- => false