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Game Developer Roadmap | SlaveCode
Game Developer
Roadmap to becoming a Game Developer in 2026
Back
Roadmap
Vedios and Other Resources
Projects
AI Tutor
Game Developer
Getting deeper
Maximise your skills
Visit the following relevant roadmaps
Shout out to Chris Ohk who helped make the
initial version of this roadmap.
Backend
Server Side
Visit his GitHub
API Design
Client Side Development
Game Mathematics
Linear Algebra
Vector
Matrix
Geometry
Linear Transformation
Affine Space
Affine Transformation
Orientation
Quaternion
Euler Angle
Curve
Spline
Hermite
Bezier
Catmull-Rom
Projection
Perspective
Orthogonal
Game Physics
Dynamics
Center of Mass
Moment of Inertia
Acceleration
Joints
Force
Restitution
Angular Velocity
Buoyancy
Linear Velocity
Friction
Collision Detection
Narrow Phase
Broad Phase
Convexity
Convex
Concave
Convex Hull
Convex Decomposition
Intersection
SAT
GJK
EPA
Bounding Volume
AABB
OBB
Spatial Partitioning
Sort & Sweep
BVH
DBVT
CCD
Game Engine
Godot
Unreal Engine
Native
Unity 3D
Programming Languages
C/C++
C#
GDScript
Rust
Python
Computer Graphics
Ray Tracing
Rasterization
Graphics Pipeline
Sampling
Shader
Rendering Equation
Reflection
Diffuse
Specular
Mapping
Texture
Bump
Parallax
Horizon
Computer Animation
Color
Visual Perception
Tone Reproduction
Lighting and Shadow
Shadow Map
2D
Cube
Cascaded
Light Source
Directional
Point
Spot
Infinite
Visibility and Occlusion
Occluder
Culling
Clipping
Fog
Frustum
Light
Shadow
Polygon
Polyhedron
Stencil Shadow
Graphics API
DirectX
OpenGL
WebGL
HLSL
GLSL
OpenGL ES
Metal
Vulkan
SPIR-V
Game AI
Decision Making
Decision Tree
State Machine
Behavior Tree
Fuzzy Logic
Markov System
Goal Oriented Behavior
Movement
Board Game
Minimax
AB Pruning
MCTS
Game AI
Decision Learning
Naive Bayes Classifier
Decision Tree Learning
Deep Learning
Artificial Neural Network
Reinforcements Learning
Learning
Advanced Rendering
Real-time Ray Tracing
DirectX Ray Tracing
Vulkan Ray Tracing
OptiX
Physically-Based Rendering
Translucency & Transparency
Conservation of Energy
Metallicity
Microsurface Scattering