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UX Design Roadmap | SlaveCode
UX Design
Step by step guide to becoming a UX Designer in 2026
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Roadmap
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UX Design
Buzzwords to lookout for
Frameworks
New Behavior
Existing Behavior
Classifying Behavior
Clarify Product
Define Target Users
Existing Business Model
New Business Model
Business Model
Create Product Backlog
Things to lookout for
Deliverables
Wireframing
When attention is fleeting and scarce
with many chances to influence user
UX Patterns
Getting Users Attention
Getting Positive Intuitive Reaction
Get a favorable Conscious Evaluation
Creating Urgency to Act Now
Make sure Users can do it Easily
Testing
Continue Learning with following relevant tracks
Product Design
Frontend
Design System
AI Product Builders
Related Roadmaps
Product Design Roadmap
AI Product Builder Roadmap
Frontend Roadmap
Design System
Human Decision Making
Nudge Theory
Persuasive Technology
Behavior Design
Behavioral Science
Behavioral Economics
BJ Fogg's Behavior Model
CREATE Action Funnel
Spectrum of Thinking Interventions
Dual Process Theory
BJ Fogg's Behavior Grid
Nir Eyal's Hook Model
Cue Routine Reward Model
Support Conscious Action
Educate & Encourage User
Help User think about their Action
Cheating
Defaulting
Making it Incidental
Automate the Act of Repetition
Make or Change Habits
Help user Avoiding the Cue
Replace the Routine
Use Consciousness to Interfere
Mindfulness to Avoid Acting on the Cue
Crowd Out Old Habit with New Behavior
Behavior Change Strategies
Understanding the Product
Target Outcome
Target Actor
Target Action
Create User Personas
Business Model Canvas
Lean Canvas
Business Model Inspirator
Competitor Analysis
Five Forces Model
SWOT Analysis
Conceptual Design
User Stories
In general, keep it short and simple
Make it easy to understand and complete
Make progress visible to user
Make progress meaningful to reward user
Make successful completion clearly visible
Customer Experience Map by Mel Edwards
Simple Flowchart
Event-driven Process Chain Model (EPC)
Business Process Model & Notation (BPMN)
Prototyping
Good Layout Rules
Figma
Sketch
Balsamiq
Call to Action
Status Reports
How-to-Tips
Reminders & Planning Prompts
Decision-Making Support
Behavior Change Games
Gamification
Planners
Reminders
Social Sharing
Goal Trackers
Tutorials
UX Best Practices
Clear the Page of Distractions
Make it Clear, Where to Act
Tell User what the Action is and ask for it
Make UI Professional and Beautiful
Deploy Social Proof
Deploy Strong Authority on Subject
Be Authentic and Personal
Prime User-Relevant Associations
Leverage Loss-Aversion
Use Peer Comparisons
Use Competition
Avoid Cognitive Overhead
Avoid Choice Overload
Avoid Direct Payments
Frame Text to Avoid Temporal Myopia
Remind of Prior Commitment to Act
Make Commitment to Friends
Make Reward Scarce
Elicit Implementation Intentions
Default Everything
Lessen the Burden of Action / Info
Deploy Peer Comparisons
Measuring the Impact
Incremental A/B Testing
Multivariate Testing
Gather Lessons, Prioritize & Integrate